What we do
We produce high quality, interactive film and 360VR for training, education, promotion and just about anything else.
We specialise in creating content with a strong narrative thread that delivers clear learning for everyone from healthcare professionals to HGV drivers.
Using film rather than CGI to create learning environments has many advantages: it's quick (hours rather than months); it's lower cost; it's ideal for teaching soft skills that depend on facial expression, body language and tone of voice and the environment is much more immersive because it is real.
We have a wealth of experience creating and delivering engaging content for mobile, tablet, PC and VR headsets.
We do everything for you and with you – planning, scriptwriting, filming, editing, adding interactions, hosting, tracking and analytics – to give you exactly what you want and need.
We have been working with interactive film for over 10 years. Our unique technology allows us to track people, objects and environments, recording data to analyse responses, registrations, scores and results which can be integrated with your own systems.
We are mightily impressed…. it will be so helpful to any doctors/nurses starting within the stroke team.
Michelle Keane, National Clinical Fellow - Health Education England
Because we create 360VR in film, the process of creating a VR experience is fast, realistic*
incredibly good value and very effective.
*because it's real!
Anywhere we place a camera can be transformed into VR. Using 360 footage, imagery and iconography, we can create a fully recordable interactive VR experience to engage and challenge your audience.
Completely immersive, realistic filmed 360 environment
Fully interactive with the environment, people and objects
Seamless movement between 360 scenes by ‘teleporting'
User choices can create branching scenarios to change the story
Every user interaction can be recorded - invaluable for data driven campaigns
Viewable and interactive across all platforms - smartphones, tablets, laptops, desktops and VR headsets
As good as watching a sim session in person.
Malcolm Smith, Simulation Lead, Clinical Skills Unit